Your selections:
Comparing animation with video for teaching communication skills
- Croft, Hayley, Rasiah, Rohan, Cooper, Joyce, Nesbitt, Keith
Digesting commercial clips from TV streams
- Duan, Ling-Yu, Zheng, Yan-Tao, Wang, Jinqiao, Lu, Hanqing, Jin, Jesse S.
Reliability of squat movement competency screen in individuals with a previous knee injury
- Edwards, Suzi, Liberatore, Mark
Cross-sectional associations between screen time and the selected lifestyle behaviors in adolescents
- Fan, Huiying, Yan, Jin, Yang, Zhen, Liang, Kaixin, Chen, Sitong
Using deep learning to assess eating behaviours with wrist-worn inertial sensors
- Leow, Mabel Q. H., Chan, Sally W. C.
- Ma, Angela Kit Fong, O'Toole, John Mitchell
The Ludic Lives of Memoryscapes: skateboarding post-Soviet peripheries
The Draw of Dysfunction: India's urban infrastructure in skateboard video
Racial diversity in skateboarding: destabilising whiteness,decentring heartlands
Women in Classical Video Games - (J.) Draycott, (K.) Cook (edd.) Women in Classical Video Games. Pp. xii + 271, figs, ills. London and New York: Bloomsbury Academic, 2022. Cased, £95, US$130. ISBN: 978-1-350-24191-6 (book review)
Exploring the influence of context on feedback at medical school: a video-ethnography study
- Urquhart, L. M., Ker, J. S., Rees, C. E.
Dissecting the contemporary clerkship: theory‐based educational trial of videos versus lectures in medical student education
- Yiu, Stella H., Spacek, Alena M., Pageau, Paul G., Woo, Michael C., Lee, A. Curtis, Frank, Jason R.
Are you sure you would like to clear your session, including search history and login status?